Start from anything
Start from a phrase, a found image, a sound, or a rule you set yourself. The format can come later.
Mix models and media until the strange idea works, and keep the methods that got it there.
Start from a phrase, a found image, a sound, or a rule you set yourself. The format can come later.
Models read texture, motion, bodies, and impossibility differently. Compare them on the same premise.
Build from the codes of a scene you know. Reuse what belongs together so the work reads as one hand.
Turn a still into motion, a sound into a music film, a study into loops. The same idea, remade for the screen it lands on.
Keep the prompts, references, and steps that produced something useful, and run the next piece through the same method with new inputs.

Clothes, gestures, texture and camera can work as one system, and it turns specific when the choices come from a scene you actually know. Feed it the fits, the faces and the codes, and the look holds across a whole drop instead of arriving once and never again.

Set one constraint, a recurring object or a fixed viewpoint, and work by variation. It is coherence without deciding the meaning first. The rule is held while the scene, the light and the subject move, so a series accumulates instead of scattering. The idea can stay open until the edit, and the body of work still reads as one decision.

An impossible scene earns its place when it holds material, scale and rhythm long enough to become a proposition, not a trick. Describe the physics you want and the shot is built to run, not to freeze on the one good frame. Extend it, recut it, or push the same world into the next piece. The scene stays yours to develop rather than a render you got lucky with once.

Start from a face, a garment, a found reference, then push viewpoint and texture until it carries a point of view. The person stays the same person through every change of light, lens and place. No studio, no permit, no second call sheet.